FP60 | Pocket Moon Games | FIT=C | Creators & personal | Retro (pixel)
TECHNIQUES: scroll pin hover tap touch focus rotate card shop front back filter music reveal motion font hero
BORN_HOOD_ADVICE: Pixel-art story entirely off brand.
DESIGN_SIGNATURE: 's colors] The design The idea: a cozy pixel night sky with CRT glow and chiptune energy, like switching on a handheld at 2 a.m. Fonts: Press Start 2P, used sparingly for section titles and the game's name with a hard purple drop shadow; VT323 for the giant headline and all body text; Silkscreen for labels and buttons. Colors: night #141026 background, moon #F6E7A6 highlights, pixel pink #FF6FB5 main buttons, pixel teal #3FE0C5 labels, purple #5B3FA8 panels and shadows; the devlog flips to a moon-cream page with night text. Order: a full-screen pixel landscape hero; the new game with a trailer in a chunky monitor beside a fact sheet; a sticky little screen that swaps pixel animations as five rules scroll past; old games as cartridges on a shelf; a devlog with a playable walk-cycle sprite sheet; the team as a character-select screen; a press kit; an arcade wishlist panel; a footer with a pixel skyline. Signature move: the hero is real pixel art on a strict grid with a small palette: a dithered sky, a big glowing moon, twinkling stars, hills, a pagoda, rooftops with lit windows, a river reflecting the moon. As you scroll, the screen holds still and a little courier walks across it in a six-frame walk cycle while the layers slide at different speeds, a game dialogue box types each line, and halfway the courier posts a letter and a window lights up. Expensive details: faint scanlines, a power-on flicker on load, notched pixel corners, dithered bands between sections and buttons that press down like arcade buttons.
HTML_SURFACE: headings=Small games for the hour after midnight.; Kuu's Night Post; Five rules for a gentle night.; Four cartridges, one shelf.; Notes from the studio floor.; Four people and a cat.; For press, streamers and curators.; Press the big pink button. | ids=nav, pause, top, world, hudL, hudT, dlgN, dlgT, game, game-h, trailer, tvT, how, how-h, vign, vNum, vCap, games, games-h, devlog, devlog-h, strip, pview, onion, team, team-h, press, press-h, k-name, k-mail, k-out, k-plat, k-note, wishlist, wish-h | functions=rng, cv, P, hexRgb, outline, flip, paintSky, frame, pagoda, pine, willow, house, torii, lamp, vending, postOffice, hayashi, bench, susuki, face, setMenu, heroBuild, kOf, heroFrame, trailerFrame, flipCache, vignFrame, stripDraw, sheetFrame, skyline
ORIGINAL_PROMPT: prompt/pocket-moon-games.md (SHA256 d18b310b6f3cb3dc0679947123024775884a247abf027169d22c2e644f48d1ba)
EXAMPLE_SOURCE: example/pocket-moon-games.html (SHA256 1044ccc7e69b56cf6fec3601ae101551972066864ad34fa059b9e30e4c914fdb)
FULL_RUNNABLE_OFFLINE_EXAMPLE: C:\Users\usapr\Documents\Reference Libraries\Futurepedia Claude Website Library\offline_examples\pocket-moon-games\index.html
DO_NOT_COPY: Demo facts/images/prices/logos; use only proven techniques respecting current BORN HOOD constraints.
